Using the Andy Rig was easier than expected, I thought it was going to be difficult to understand how to move the model itself. But as soon as I start it became easier and easier.
I started off by angling the head down and trying to change the posture of the model itself. Eventually I allowed it to stand up straight because it looked best that way. I tried to get it to do a walking animation using key frames. I rotated the foot and moved the arms back and forth to a more human quality.
I was unsure if I should be focusing on one individual part of the model and key-framing just the movement of one and then going back in later to the other limbs.
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